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New Monster Hunter Game Will Introduce Survival Mechanics, There’s Only One Problem
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New Monster Hunter Game Will Introduce Survival Mechanics, There’s Only One Problem

While Monster Hunter fans won’t have to wait too long for Wilds’ February 28 release date, there’s a new MH game on the block that’s shaking things up.

In a surprise announcement posted onCapcom and TiMi Studio Group have revealed their latest game – Monster Hunter Outlanders. The free-to-play mobile game is different from Niantic’s Monster Hunter Nowwhich involves players heading into the real world to fight toothy terrors.

Instead, Alien Monster Hunters gameplay aims to provide a similar experience to mainline titles like World and Wildlands. Players can freely explore interconnected locations, forge powerful gear, and master the game’s iconic weapons to help them slay Capcom’s legendary creatures.

Although Outlanders is a mobile game, the developers have added some pretty exciting survival mechanics that even Monster Hunter Wilds doesn’t offer.

During the last interview with the producerthe developers have revealed more details regarding Outlanders. In the video, we got a glimpse of several returning Monster Hunter World monsters, unique selectable characters, and the game’s open world environment.

Much like Wilds, Outlanders features seamless, interconnected locations that players can explore freely. Judging by the first images, the map looks quite large and features forests, swamps, and deserts. To help you navigate this vast world, the developers added an interesting mechanic that we haven’t seen in any Monster Hunter game yet: base building.

Timestamp of 2:43

During the six-minute chat with the developers, there was a brief clip of a Hunter building a wooden base camp. It wasn’t a small structure either – in fact, it looked more like a cabin than the pop-up campsites and tents we saw at Wilds.

The Hunter is also shown moving freely around a wooden gate, suggesting that players will be able to customize their base camps. It remains to be seen how deep you’ll be able to go, but TiMi Studios noted that they’re “developing crafting elements” and other features that give players more freedom when traversing the open world.

The main titles have always involved collecting materials to craft weapons and armor, but Monster Hunter Outlanders takes it a step further. Hunters will be able to actively cut down trees, then use these materials to build various structures.

It’s an exciting prospect and one that could elevate the loop of killing, crafting, and hunting that the series is renowned for. Having base building mechanics would also provide another activity that players could sink their teeth into.

Although the hunt for world-ending ancient dragons is still the focus of endgame content, I enjoyed furnishing my room in Monster Hunter World. Unlocking new ornaments and collecting endemic life to present added a layer of tranquility to the mix, allowing me to relax before embarking on an adrenaline-fueled Doom run.

Monster Hunter Outlanders seems to be turning the core core customization dial to 100, and I can’t wait to see more. I just wish titles like Wilds had this feature. After all, who doesn’t want to create a cozy home from spare monster materials, where you can relax after a hard-fought hunt?